Nations

The nations of Orbis are separated both by governments and continents, but mostly by the races and cultures of the people that live within them.

Fluria
The Flurian people live around the part of Gelmir which resides in the first and second rings of Heidrun, having multiple cities along the vital river. Fluria has established a hero-economy, feeding the local heroes with quests and taverns, in return getting part of the spoils as well as an army. Ruled by a democratic court, the political stances of this country change as the members do. The current government is very defensive, and cautionate of its enemies on both sides, and is therefore aggressively recruiting heroes.

Preace
Preace is the west-most nation, and is the largest of the nations on Heidrun, partially due to being the only nation to claim part of the Sikkum desert.

Ruled by an angry Monarch, this country is extremely expansionist.

Tern
Being the north-most nation has its advantages, such as the increased isolation from the pillaging forces of the pirates, yet it also makes trading with Ram Jam nearly impossible for Tern, unless the merchants use foreign ports in Preace.

Ruled by a merchant who got forced onto the throne, this nation rarely takes a direct stance that won't earn them a quick buck, giving them a natural envy of Preaces position.

O'hm
The east-most nation, is mostly covered by open terrain and wildlife, due to the overwhelming populace of strong monsters and raiding parties making it a waste of time to build much more than a campsite. The people who live here are nomads, fending for themselves at every turn.

With no one clear ruler being decided by the people, it is often said by natives, that the gods rule these lands.

Ram Jam
This nation inhabits the only city on Ymira, the Icicle as well a brave few who venture into the Outbacks, most of them as hunters of the trolls, dragons and other exotic animals and monsters found in the biting cold of this expansive tundra.